SetOverVisual ( "putere/buton_plus_1. SetDownVisual ( "locale/it/ui/button/fast_equip_3.tga" ) #(self._activare_depozit) SetOverVisual ( "locale/it/ui/button/fast_equip_2.tga" ) Si eres nuevo en la Wiki de Metin2, recomendamos que leas la pgina de Ayuda as como leer nuestras Reglas. Welcome to the Metin2 Wiki This is a community system in which detailed information about the Metin2 game can be found and updated. Metin2 Wiki - Bun venit V urm bun venit pe pagina noastr Metin2 Wiki Acest site reprezint o iniiativ a comunitii Metin2.ro pentru pstrarea unei baze de date cu coninut informativ despre toate elementele jocului, care vor fi actualizate constant de ctre membrii staff-ului. Esta pgina pretende ser un proyecto colaborativo donde encontrar y aadir informacin de Metin2. SetUpVisual ( "locale/it/ui/button/fast_equip_1.tga" ) Bienvenido a la Wiki oficial de Metin2 Espaa. Shields are equipment worn by all classes that increase defense while lowering movement speed. _ProcessPreservedServerCommand () def _del_ ( self ): itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE #wiki Apportez toutes vos connaissances pour compléter le Wiki sur lunivers de Metin2. Vous pouvez éditer ou créer des pages en vous connectant Inscrivez vous en vous rendant sur cette page, inscription. ScriptWindow ): def _init_ ( self, stream ): Ce Wiki est consacré sur le MMOG, Metin2. TestAlignment = 0 # nuovo system #BPisLodaded = 0 class GameWindow ( ui. # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModuleįrom switchbot import Bot # TEXTTAIL_LIVINGTIME_CONTROL #if localeInfo.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE M_map_itemTableByVnum.# PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder Now we'll do some dark magic, we'll move the sort function at the beginning of previously shown code, like so: Sort(m_vec_itemTable.begin(), m_vec_itemTable.end(), FCompareVnum()) M_map_itemTableByVnum.insert(std::map::value_type(item_table->dwVnum, item_table)) Sys_log(1, "ITEM: #%-5lu %-24s %-24s VAL: %ld %ld %ld %ld %ld %ld WEAR %lu ANTI %lu IMMUNE %lu REFINE %lu REFINE_SET %u MAGIC_PCT %u", Go over to server source, database/ClientManagerBoot.cpp, at the end of the following function:īool CClientManager::InitializeItemTable() Guessed what happened? An item with vnum 19709 had an item table of the item with vnum 20009 because you donkey were too lazy to put new proto entries in the correct order. Pagine: 23 261 Modifiche: 203 756 File: 12 089 Utenti registrati: 8 280 Stato: Ore 19:33 Le missioni. Jestli mte dal dotazy, doporuujeme odkazy zde na hlavn strnce, Metin2-Informan list a vyhledvac funkci na lev lit. V ppad, e jste novci ve he, doporuujeme pest prvodce hrou. Long story short: It first inserts key-value to map m_map_itemTableByVnum where the key was an integer (item vnum) and the value was a pointer that pointed to an item table object at position X in m_vec_itemTable but at the end, it sorted this very vector while values in map still pointed to the same positions in the vector. Vtejte na Metin2Wiki Toto je komunitn systm, ve kterm najdete podrobn informace o MMORPG he Metin2. Recently I've come across an issue with a customer who had item proto entries all over the place and when the database tried to sort that mess, it messed it up even more, eventually, it messed up this very Monday for me as I spent hours debugging this.
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